Small moons
Fly between moons you can walk around in an afternoon. Each has its own weather, plants and ground to dig.
A world children can grow into, where nobody can talk to them.
A space exploration game from MakeJoy Labs. Free, without ads, and built so that a child is safe in it by default rather than by setting.
What it is
Orbit is quiet, slow and open. There is no score and nothing chasing you. You go and look at things.
Fly between moons you can walk around in an afternoon. Each has its own weather, plants and ground to dig.
Find them, watch them, name them. Write down what they eat and where they sleep, because no one has done it yet.
Raise the creatures you meet and make places that suit them. Get it right and they change in ways you did not plan.
Better tools take you further out. The strangest creatures are on the moons you cannot reach on day one.
The promise to parents
A policy is something we ask you to trust. Each of these is built into how the game works, so it holds whether or not anyone is watching.
There is no text chat and no voice chat, in any mode, now or later. It is not a feature we switched off. It was never built.
The game arrives single-player. Nothing connects to another person unless an adult decides it should.
A child cannot add anyone on their own. There are no suggestions, no discovery, and no strangers to accept.
Trading is built so nothing is taken. A child who does not understand a deal yet still cannot be talked out of what matters to them.
No shop, no currency, no passes, no way to spend money at all. Your card is never involved, so it can never be a surprise.
We do not ask for any of it, which means we cannot lose it, sell it or be made to hand it over.
On a plane, in a car, in a house with no internet. There is no sign-up wall and no moment where the game stops to ask who you are.
What it deliberately isn't
Most of these are standard in games made for children. Each one exists to hold attention rather than reward it, so none of them are here.
How it grows with a child
Nothing is gated behind a birthday. Complexity is discovered, never unlocked by age, so a child meets the next layer when they go looking for it.
She catches creatures and gives them names. She feeds them, builds them somewhere to live, and flies home when she is done. That is a whole game, and it is enough.
He is building machines, running the ship's power off a moon's weather, and working out why the blue ones only live near water. Nobody told him there was a system underneath. He found it.
The game does not hurry anyone along, and it does not congratulate a child for staying. It waits.
Play
Orbit is being built and is not playable yet. This page will never show you a button that does not work. When the game is real, the way in appears right here, and it will say exactly this: begin playing as a guest — full access, no account.
Guest play will be the complete single-player game. Not a demo, not a trial, not a slice of a bigger version you pay for later — there is no bigger version. Nothing held back, nothing that expires, and no account to make.
See what is playable todayConnected play with approved friends is being built. It will be off when the game arrives, and it will stay off until a parent enables it. Approval is an adult's decision, not a child's.
We are designing it with security review from people outside the team, because we would rather be told we are wrong now than find out later. We are not giving a date. When it is ready and it has been checked, it will ship, and this page will say so.